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Revision as of 17:47, 21 March 2013
Society and Interaction
What should be the character of the first encounter with a responsive or interactive piece of built environment be?
There are two ways of looking at this question. Our premise is that a piece of built environment (especially one containing implementation of IA) should become a locus for the user’s creative personality to manifest itself. Our project aims at answering the question: is the locus of the interaction void?
The multimod apartment becomes a system of integrated elements designed around a character that is able to evolve. This embedded character, should be able to evolve, learn from and adapt to the needs of the users.
The shyness of the built environment will operate on multiple levels, different degrees of the character need to be formalised as varied scenarios: owner-multimod apartment vs. guest-multimod apartment interactions or, given that the actuated component is part of a swarm, component-component interaction as mediation between user needs (input from outside the swarm) and the internal state of balance (internal coherency of the system).
A point of investigation is centered around ways of learning from bio-mechanically controlled movements in biology.
Mimosa pudica is a plant capable of rapid leaf movements. The plant’s leaves close and drop after being touched and reopen within a few minutes. Some of the plant’s cells have evolved into mechanoreceptors. The movement in the position of the leaves is a result of a specialization of the plant’s vacuolar system. By means of rapid turgor pressure changes, the cells of the pulvinar motor tissue, which have two types of vacuoles, tannin-containing and tannin-less, are responsible for the movement. Actually, it is the large central tannin-less vacuole that contracts and expels the liquid. It is believed that the double vacuolar system may be a form of early motor system. ( http://www.ncbi.nlm.nih.gov/pmc/articles/PMC2634336/)
Overall form
Component
G5 aims to explore, develop, optimise and successfully employ kinetic solutions during the design within Multimod. This is primarily a means of facilitating adaptability. Our system should naturally provide deployability, connectivity. Above all, it should accomodate and respond to changing needs.