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== <font size= 5 color=darkblue> Presentation IX </font> == | == <font size= 5 color=darkblue> Presentation IX </font> == | ||
Latest revision as of 23:33, 27 June 2013
Contents |
[edit] Presentation IX
[edit] Presentation VIII
[edit] Presentation VII
[edit] Presentation VI
[edit] Mid-Review Presentation
[edit] Presentation IV
Physical Realization - A deployable system which is anchored at the seams, with the planes composed of segmented pieces that can rotate/move; enabling the 'form' to change in 2.5D as well as from rectilinear to curvilinear.
Red - Anchored Seams
Grey - 'Limbs'
The system thus may not have a fixed outer envelope, but the necessary anchorage is provided within, in the joints of the sub-envelope, like in vertebrae.
[edit] Presentation III
1. Storyline
2. fabrication Feasibility
3. Flexibility and Interactivity
4. Architectural Quality
Function[user need cycles and Spatial Efficiency] and Form[Visual Spatial Quality]
5. Component Cycles
Life Cycles
Fundamental Component Topologies
1. Flexible Material
2. Fixed Material - Mobilised
[edit] Presentation II
Fundamentals
1. Reasons for the choice of a Tensegrity Structure
2. Bio-geomtry, efficiency and optimization
3. Panelling options - Rigid, Membrane and Pneumatic systems
Perception - Visual Infinity
Tensegrity Dimension 1 - Local Geometry
Perception - Spatial Infinity
Tensegrity Dimension 2 - Global Geometry
Perception - Physical Infinity through Boundary Dissolution
Tensegrity Dimension 3 - Interactive Structure
Orambra's Project
http://www.orambra.com/survey/~usingActuatedTensegrity/media/sterkACADIA_03.pdf
Perception - Virtual Infinity through Post Indexical Projections
[edit]
[edit] Concept
Text
[edit] Room perception
Avoid color contrasts in walls
Use colors of outer space in interior to decrease physical boundary
Use same colors for walls/floors in adjacent spaces
Use cool colors to make walls visually further away
If you use prints, make them smaller than usual --> maybe small components ?
Use as many natural lights as possible
Leave room between furniture and floor/wall
Use little details
Use of mirrors
Place storage where it belongs (put some stuf further away than others)