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== <font size= 5 color=darkblue> Presentation IX </font> ==
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[[Image:COVER House+Logo.jpg|800px]]
  
[[File: 01 - Recap.png |100px]]
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==Group members==
[[File: 02 - Recap.png |100px]]
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[[File: 03 - Component concept.png |100px]]
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== <font size= 5 color=darkblue> Presentation VIII </font> ==
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author(s): [[User:Daan|Adriaan Kees van Gool]], [[User:Léon|Léon Spikker]], [[User:M.N.B.|M.N.B. Valk]], [[User:Mallika|Mallika Arora]], [[User:Mikal|Mikal Papež]], [[User:Sarah|Sarah J. Roberts]], [[User:Wessel|Wessel van Beerendonk]]
  
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==UR House Video==
  
  
[[File: Group6-P12.jpg |100px]]
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<center><youtube width="850" height="508">aX6Ae9vb0ek</youtube></center>
[[File: Group6-P122.jpg |100px]]
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Video of working 1:1 prototype soon!
[[File: Wessel Prototype New ALL.jpg |100px]]
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<youtube width="250" height="150">2ZSxLQjjcs8</youtube>
 
  
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[[Image:PresentationSlides-01.jpg|800px]]
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== <font size= 5 color=darkblue> Presentation VII </font> ==
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==Concept==
  
[[File: G612.jpg |100px]]
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UR House aims to provide all the comfort and functionality of a 100 m2 apartment in a 50 m2 space. Normally houses specify locations for different activities. We aim to use the same location for different activities by creating spaces only when they’re needed. To accomplish this flexibility, UR House interacts with users to continuously translate their needs into an optimized layout.
[[File: G622.jpg |100px]]
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== <font size= 5 color=darkblue> Presentation VI </font> ==
 
  
[[File: GROUP6-008.jpg |100px]]
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== <font size= 5 color=darkblue> Mid-Review Presentation </font> ==
 
  
[[File: Group6 MidPresi30.jpg |100px]]
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==Flexible Components==
[[File: Group6 NEW MidPresi2.jpg |100px]]
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<hr>
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<youtube width="150" height="150">IZnE5xeYYPw</youtube>
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An apartment which adapts in real time to user preferences requires transformable boundaries and facilities. Interior boundaries (room dividers) and exterior boundaries (envelope) must also have the capacity to appear and disappear spontaneously. We have thereby designed a transformable wall component that can move anywhere and provide furniture when desired.
  
  
  
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[[Image:PresentationSlides-03 copy.JPG|800px]]
  
  
  
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==Static Components==
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== <font size= 5 color=darkblue> Presentation IV </font> ==
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A comprehensive analysis of user activities required a division between flexible and fixed activities. While the flexible components can support most activities in the household, three static components have been introduced to serve the rest. These units contain elements that would not fit, or would not be useful in a moving wall component.
<center><b> Hyperbody concept </b> </center>
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<hr>
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[[File: Logic diagrams-04.jpg |100px]]
 
[[File: Logic diagrams-01 copy.jpg |100px]]
 
[[File: Logic diagrams-03.jpg |100px]]
 
[[File: Screen Shot 2013-04-05 at 9.47.33 AM.jpg |100px]]
 
[[File: Screen Shot 2013-04-05 at 9.47.44 AM.jpg |100px]]
 
[[File:Concept 1 v2.jpg|100px]]
 
[[File: Sound_and_privacy_space_diagram_LS-01.jpg |100px]]
 
[[File: Sound_and_privacy_space_diagram_LS-02.jpg |100px]]
 
[[File: MetaBallColorAni Sarah Smaller.gif |100px]]
 
[[File:Concept_2_v1.jpg|100px]]
 
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[[File:group6-101.jpg |100px]]
 
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[[File:COMPONENT TEST AI.jpg|100px]]
 
[[File:group6-compo2.jpg|100px]]
 
  
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[[Image:PresentationSlides-04 copy.JPG|800px]]
  
  
  
<center><b> Physical Systemization </b> </center>
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==Combined Components==
<hr>
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Combining the static and the flexible units results in a dynamic floor plan that can transform to fit any user desires. Space is negotiated between neighboring apartments to maximize usable area and create shared community zones. UR House can adapt to changes in lifestyle by re-materializing by the minute, hour, day, week, month, or year.
  
Physical Realization - A deployable system which is anchored at the seams, with the planes composed of segmented pieces that can rotate/move; enabling the 'form' to change in 2.5D as well as from rectilinear to curvilinear.
 
Red - Anchored Seams
 
Grey - 'Limbs'
 
The system thus may not have a fixed outer envelope, but the necessary anchorage is provided within, in the joints of the sub-envelope, like in vertebrae.
 
  
  
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[[Image:PresentationSlides-05 copy.JPG|800px]]
<hr>
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== <font size= 5 color=darkblue> Presentation III </font> ==
 
<center><b> Hyperbody concept </b> </center>
 
<hr>
 
  
[[File:Presentation24.jpg|100px]]
 
[[File:Presentation25.jpg|100px]]
 
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[[File:Presentation29.jpg|100px]]
 
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<hr>
 
  
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==User Input==
  
<center><b> Component Parameters </b> </center>
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Users have the freedom to select from a range of customized activities through a smartphone app. The system then evaluates which other activities are being performed in the current moment and suggests several options for the position, spatial shape, and degree of privacy for the activity. Once the user selects their preference, the space is created in real time.
<hr>
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1. Storyline
 
  
2. fabrication Feasibility
 
  
3. Flexibility and Interactivity
 
  
4. Architectural Quality
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[[Image:PresentationSlides-06 copy.JPG|800px]]
  
      Function[user need cycles and Spatial Efficiency] and Form[Visual Spatial Quality]
 
  
5. Component Cycles
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==Prototype==
  
      Life Cycles
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To prove the feasibility of this concept a one-to-one prototype was developed. Seven linked units show the functionality of the flexible components by transforming into two distinct modes: a public seating arrangement and a private work/study space. While the units in the public lounge are aligned, the units of the work/study space are curled into a semi-circle. The prototype provides a table, four chairs, and two storage shelves. User input directly controls the panel configurations. The graphical user interface allows for control over individual actuators within the units. The spatial and financial constraints for this prototype allowed for a small section of the entire apartment to be built by June 28th, 2013 with limited functionality; all seven units are scheduled for completion by July 7th, 2013.
  
Fundamental Component Topologies
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This page will be updated 5/7/2013 with additional images and videos.
  
1. Flexible Material
 
  
2. Fixed Material - Mobilised
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==Sponsors==
  
[[File:Metamorph_10.jpg|100px]]
 
[[File:Metamorph_1.jpg|100px]]
 
[[File:tensegrity lamp 1.jpg|100px]]
 
[[File:Untitled-1.jpg|100px]]
 
[[File:2.jpg|100px]]
 
[[File:5.jpg|100px]]
 
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<hr>
 
  
== <font size= 5 color=darkblue> Presentation II </font> ==
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[[File:A3_pixels_LINAK.jpg|280px]]
<center><b> Hyperbody concept </b> </center>
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[[File:Presentation21.jpg|100px]]
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[[File:Presentation22.jpg|100px]]
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<br>
 
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<center><b> Process </b> </center>
 
<hr>
 
[[File:LS_SJR_Prezzzentation-01.jpg|100px]]
 
[[File:LS_SJR_Prezzzentation-02.jpg|100px]]
 
[[File:LS_SJR_Prezzzentation-03.jpg|100px]]
 
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<center><b> Geometrics - Different components </b> </center>
 
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[[File:group6-components aligned1.jpg|100px]]
 
[[File:group6-aligned components.jpg|100px]]
 
[[File:group6-overlapping.jpg|100px]]
 
[[File:group6-height different components.jpg|100px]]
 
[[File:group6-weaved.jpg|100px]]
 
[[File:group6-geometry.jpg|100px]]
 
[[File:group6-hamburg.jpg|100px]]
 
[[File:group6-inspiration.jpg|100px]]
 
[[File:group6-wall.jpg|100px]]
 
  
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[[File:A3_pixels_TAKE_A_BYTE.jpg|280px]]
  
<hr>
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==Process and workshops==
  
<center><b> Geometrics - Tensegrity </b> </center>
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[[project06:Frontpage|'''Process''']]
Fundamentals
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1. Reasons for the choice of a Tensegrity Structure
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[[File:Group6_Proto1_Snapshot.jpg|270px]]
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2. Bio-geomtry, efficiency and optimization
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<youtube width="250" height="150">uMug6XzP1R4</youtube>
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<youtube width="250" height="150">KE0wGpigCBE</youtube>
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<youtube width="250" height="150">dQVn3fPhXTc</youtube>
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3. Panelling options - Rigid, Membrane and Pneumatic systems
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[[File:pan.jpg|800px]]
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Perception - Visual Infinity
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Tensegrity Dimension 1 - Local Geometry
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[[File:Surface_TensegrityInfinity2.jpg|800px]]
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[[File:Surface_TensegrityInfinity5.jpg|800px]]
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[[File:Surface_TensegrityInfinity1.jpg|800px]]
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Perception - Spatial Infinity
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Tensegrity Dimension 2 - Global Geometry
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[[File:Spatial_TensegrityInfinity2.jpg|800px]]
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[[File:Spatial_TensegrityInfinity3.jpg|270px]]
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[[File:Spatial_TensegrityInfinity1.jpg|270px]]
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[[project20:Roboticresults|'''Robotic Fabrication''']]
 
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[[project06:Interactions|'''Interaction Design''']]
 
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[[project06:Workshop_6|'''Physical Computing''']]
 
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Perception - Physical Infinity through Boundary Dissolution
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Tensegrity Dimension 3 - Interactive Structure
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[[File:BoundaryDissolution_TensegrityInfinity5.jpg|270px]]
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</div>
 
</div>
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[[File:BoundaryDissolution_TensegrityInfinity1.jpg|270px]]
 
 
</div>
 
</div>
</div>
 
 
[[File:BoundaryDissolution_TensegrityInfinity3.jpg|800px]]
 
 
[[File:A-Tensegrity.jpg|800px]]
 
 
Orambra's Project
 
 
http://www.orambra.com/survey/~usingActuatedTensegrity/media/sterkACADIA_03.pdf
 
 
 
 
 
 
 
Perception - Virtual Infinity through Post Indexical Projections
 
 
[[File:Projection-Tensegrity.jpg|800px]]
 
 
<br>
 
<hr>
 
 
== <font size= 5 color=darkblue> Shared Housing </font> ==
 
<center><b> Statistics of prospective inhabitants </b> </center>
 
<hr>
 
[[File:Moded Page 1.jpg|100px]]
 
[[File:Moded Page 2.jpg|100px]]
 
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== <font size= 5 color=darkblue> Concept </font> ==
 
<center><b> User2Apartment </b> </center>
 
<hr>
 
[[File:Group6_(1).jpg|100px]]
 
[[File:Group6_(2).jpg|100px]]
 
[[File:Group6_(3).jpg|100px]]
 
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{{#slideshow:
 
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  |id=bar sequence=forward transition=cut refresh=400
 
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[[File:Group6_(11).jpg|100px]]
 
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<hr>
 
Text
 
 
== <font size= 5 color=darkblue> Room perception </font> ==
 
 
 
<center><b> Perception Colour</b> </center>
 
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[[File:1-lowcontrastwall.jpg|270px]]
 
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[[File:0 use of naturecolors from view.jpg|270px]]
 
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[[File:5- linke colors adjacent rooms.jpg|270px]]
 
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<div style="height:152px; width: 850px; margin:0px; padding: 0px; padding-top: 20px; overflow: hidden;">
 
<div style="float:left; width: 270px; height 152px; margin-right:20px; border:0px;" align="center">
 
[[File:7 use cool colors makes room bigger.jpg|270px]]
 
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<div style="float:left; width: 270px; height 152px; margin-right:20px; border:0px;" align="center">
 
[[File:9 If you use prints, make them smaller.jpg|270px]]
 
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<div style="float:left; width: 270px; height 152px; border:0px;" align="center">
 
[[File:5- linke colors adjacent rooms.jpg|270px]]
 
</div>
 
</div>
 
 
Avoid color contrasts in walls <br>
 
Use colors of outer space in interior to decrease physical boundary <br>
 
Use same colors for walls/floors in adjacent spaces <br>
 
Use cool colors to make walls visually further away <br>
 
If you use prints, make them smaller than usual --> maybe small components ? <br>
 
 
 
<center><b> Perception light </b></center>
 
<hr>
 
 
<div style="height:152px; width: 850px; margin:0px; padding: 0px; padding-top: 20px; overflow: hidden;">
 
<div style="float:left; width: 270px; height 152px; margin-right:20px; border:0px;" align="center">
 
[[File:2 use natural light.jpg|270px]]
 
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<div style="float:left; width: 270px; height 152px; margin-right:20px; border:0px;" align="center">
 
[[File:light1.jpg|270px]]
 
</div>
 
</div>
 
 
<hr>
 
Use as many natural lights as possible <br>
 
 
<center><b> Perception of furniture in a place</b></center>
 
<hr>
 
 
 
<div style="height:152px; width: 850px; margin:0px; padding: 0px; padding-top: 20px; overflow: hidden;">
 
<div style="float:left; width: 270px; height 152px; margin-right:20px; border:0px;" align="center">
 
[[File:3 furniture with legs enlarge the room.jpg|270px]]
 
</div>
 
<div style="float:left; width: 270px; height 152px; margin-right:20px; border:0px;" align="center">
 
[[File:8 Get rid of unneeded details.jpg|270px]]
 
</div>
 
<div style="float:left; width: 270px; height 152px; border:0px;" align="center">
 
[[File:11 Use of mirrors.jpg|270px]]
 
</div>
 
</div>
 
 
<div style="height:152px; width: 850px; margin:0px; padding: 0px; padding-top: 20px; overflow: hidden;">
 
<div style="float:left; width: 270px; height 152px; margin-right:20px; border:0px;" align="center">
 
[[File:4- organise the storage efficient and store (further) away unneeded.jpg|270px]]
 
</div>
 
</div>
 
 
<hr>
 
Leave room between furniture and floor/wall <br>
 
Use little details
 
Use of mirrors
 
Place storage where it belongs (put some stuf further away than others)
 
 
 
<center><b> Environmental Housing </b></center>
 
<hr>
 
 
 
[[File:Natural environment 1.jpg|100px]]
 
[[File:Natural environment 2.jpg|100px]]
 
[[File:Natural environment 3.jpg|100px]]
 
[[File:Natural environment 4.jpg|100px]]
 
[[File:Natural environment 5.jpg|100px]]
 
[[File:Natural environment 6.jpg|100px]]
 
[[File:Natural environment 7.jpg|100px]]
 
[[File:Natural environment 8.jpg|100px]]
 
[[File:Natural environment 9.jpg|100px]]
 
[[File:Natural environment 10.jpg|100px]]<hr>
 
<br>
 
<br>
 
 
 
<center><b> Perception - Visual Infinity </b></center>
 
<hr>
 
[[File:Fractal kaliedoscope 1.jpg|100px]]
 
[[File:Fractal kaliedoscope 2.jpg|100px]]
 
[[File:Fractal kaliedoscope 3.jpg|100px]]
 
[[File:Fractal kaliedoscope 4.jpg|100px]]
 
[[File:Fractal kaliedoscope 6.jpg|100px]]
 
[[File:Fractal kaliedoscope 7.jpg|100px]]
 
[[File:Fractal kaliedoscope 8.jpg|100px]]
 
<hr>
 
<br>
 
<br>
 
 
<center><b> Perception - Spatial Infinity </b></center>
 
<hr>
 
 
<center><b> Perception motion </b> </center>
 
<hr>
 
[[File:infinite.jpg|100px]]
 
[[File:infinite2.jpg|100px]]
 
[[File:15 open doors.jpg|100px]]
 
[[File:lines.jpg|100px]]
 
[[File:Infinite Fluidity 1.jpg|100px]]
 
[[File:Infinite Fluidity 2.jpg|100px]]
 
[[File:Infinite Fluidity 3.jpg|100px]]
 
[[File:Infinite Fluidity 4.jpg|100px]]
 
[[File:Infinite Fluidity 5.jpg|100px]]
 
[[File:Infinite Fluidity 6.jpg|100px]]
 
[[File:Infinite Fluidity 7.jpg|100px]]<hr>
 
<br>
 
<br>
 
 
<center><b> Perception - Virtual Infinity through Post Indexical projected Fluidity </b></center>
 
<hr>
 
[[File:Screen projection 1.jpg|100px]]
 
[[File:screen projection 2.jpg|100px]]
 
[[File:screen projection 3.jpg|100px]]
 
[[File:screen projection 4.jpg|100px]]
 
[[File:screen.jpg|100px]]<hr>
 
<br>
 
<br>
 
 
<center><b> Perception - Physical infinity through Boundary dissolution </b></center>
 
<hr>
 
[[File:Surface dissolving.jpg|100px]]<hr>
 
<br>
 
<br>
 

Latest revision as of 12:05, 29 June 2013

COVER House+Logo.jpg

Contents

[edit] Group members

author(s): Adriaan Kees van Gool, Léon Spikker, M.N.B. Valk, Mallika Arora, Mikal Papež, Sarah J. Roberts, Wessel van Beerendonk


[edit] UR House Video

Video of working 1:1 prototype soon!


PresentationSlides-01.jpg

[edit] Concept

UR House aims to provide all the comfort and functionality of a 100 m2 apartment in a 50 m2 space. Normally houses specify locations for different activities. We aim to use the same location for different activities by creating spaces only when they’re needed. To accomplish this flexibility, UR House interacts with users to continuously translate their needs into an optimized layout.


PresentationSlides-02 copy.jpg


[edit] Flexible Components

An apartment which adapts in real time to user preferences requires transformable boundaries and facilities. Interior boundaries (room dividers) and exterior boundaries (envelope) must also have the capacity to appear and disappear spontaneously. We have thereby designed a transformable wall component that can move anywhere and provide furniture when desired.


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[edit] Static Components

A comprehensive analysis of user activities required a division between flexible and fixed activities. While the flexible components can support most activities in the household, three static components have been introduced to serve the rest. These units contain elements that would not fit, or would not be useful in a moving wall component.


PresentationSlides-04 copy.JPG


[edit] Combined Components

Combining the static and the flexible units results in a dynamic floor plan that can transform to fit any user desires. Space is negotiated between neighboring apartments to maximize usable area and create shared community zones. UR House can adapt to changes in lifestyle by re-materializing by the minute, hour, day, week, month, or year.


PresentationSlides-05 copy.JPG


[edit] User Input

Users have the freedom to select from a range of customized activities through a smartphone app. The system then evaluates which other activities are being performed in the current moment and suggests several options for the position, spatial shape, and degree of privacy for the activity. Once the user selects their preference, the space is created in real time.



PresentationSlides-06 copy.JPG


[edit] Prototype

To prove the feasibility of this concept a one-to-one prototype was developed. Seven linked units show the functionality of the flexible components by transforming into two distinct modes: a public seating arrangement and a private work/study space. While the units in the public lounge are aligned, the units of the work/study space are curled into a semi-circle. The prototype provides a table, four chairs, and two storage shelves. User input directly controls the panel configurations. The graphical user interface allows for control over individual actuators within the units. The spatial and financial constraints for this prototype allowed for a small section of the entire apartment to be built by June 28th, 2013 with limited functionality; all seven units are scheduled for completion by July 7th, 2013.

This page will be updated 5/7/2013 with additional images and videos.


[edit] Sponsors

A3 pixels LINAK.jpg


A3 pixels TAKE A BYTE.jpg

[edit] Process and workshops

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