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Perception - Physical Infinity through Boundary Dissolution | Perception - Physical Infinity through Boundary Dissolution | ||
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<div style="height:152px; width: 850px; margin:0px; padding: 0px; padding-top: 20px; overflow: hidden;"> | <div style="height:152px; width: 850px; margin:0px; padding: 0px; padding-top: 20px; overflow: hidden;"> | ||
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Revision as of 17:24, 21 March 2013
Contents |
Presentation II
Fundamentals
1. Reasons for the choice of a Tensegrity Structure
2. Bio-geomtry, efficiency and optimization
3. Panelling options - Rigid, Membrane and Pneumatic systems
Youtube Links
https://www.youtube.com/watch?v=uMug6XzP1R4
https://www.youtube.com/watch?v=KE0wGpigCBE
https://www.youtube.com/watch?v=dQVn3fPhXTc
Perception - Visual Infinity
Tensegrity Dimension 1 - Local Geometry
Perception - Spatial Infinity
Tensegrity Dimension 2 - Global Geometry
Perception - Physical Infinity through Boundary Dissolution
Tensegrity Dimension 3 - Interactive Structure
Perception - Virtual Infinity through Post Indexical Projections
Concept
Text
Room perception
Avoid color contrasts in walls
Use colors of outer space in interior to decrease physical boundary
Use same colors for walls/floors in adjacent spaces
Use cool colors to make walls visually further away
If you use prints, make them smaller than usual --> maybe small components ?
Use as many natural lights as possible
Leave room between furniture and floor/wall
Use little details
Use of mirrors
Place storage where it belongs (put some stuf further away than others)