project06:Studio

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Contents

Presentation IX

Bendingwall.gif Animation-seating2.gif


01 - Recap.png 02 - Recap.png 03 - Component concept.png 04 - Component concept.png 05 - Component consequenses.png 06 - Concept demonstration.png 07 - Static object placement strategies.png 08 - Placement strategy - Introvert.png 09 - Placement strategy - Extravert.png 10 - Placement strategy - Hybrid.png 11 - Model - Hybrid placement copy.jpg 12 - Model - Hybrid placement copy.jpg 13 - Model - Hybrid placement copy.jpg 14 - Model - Hybrid placement copy.jpg 2013.05.15.Overview-03.jpg 2013.05.15.Overview-04.jpg 2013.05.15.Overview-05.jpg 2013.05.15.Overview-06.jpg Maquettefoto1.jpg Bendedwall.jpg Exploded view component.jpg Exploded view version 1.jpg Detail-mikals.jpg 2.jpg Machoopgewerkt.jpg House.jpg Render1.jpg Render3.jpg Render2final.jpg 008+.png 006+.png 007+.png

Presentation VIII

2nd Midterm Presentation Page 01.jpg 2nd Midterm Presentation Page 02.jpg 2nd Midterm Presentation Page 03.jpg Container Contained.jpg 2nd Midterm Presentation Page 04.jpg 2nd Midterm Presentation Page 05.jpg 2nd Midterm Presentation Page 06.jpg 2nd Midterm Presentation Page 07.jpg 2nd Midterm Presentation Page 08.jpg 2nd Midterm Presentation Page 09.jpg 2nd Midterm Presentation Page 10.jpg 2nd Midterm Presentation Page 11.jpg 2nd Midterm Presentation Page 12.jpg 2nd Midterm Presentation Page 13.jpg 2nd Midterm Presentation Page 14.jpg 2nd Midterm Presentation Page 15.jpg 2nd Midterm Presentation Page 16.jpg


Group6-P12.jpg Group6-P122.jpg Wessel Prototype New ALL.jpg



Presentation VII

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Presentation VI

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Mid-Review Presentation

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Group6 MidPresi23.jpg Group6 MidPresi24.jpg Group6 MidPresi25.jpg Group6 NEW MidPresi32.jpg Group6-animate.gif Group6-animate2.gif 000-small.gif Global-animation2.gif 000-small+.gif Group6 MidPresi29.jpg Group6 MidPresi30.jpg
















Presentation IV

Hyperbody concept

Logic diagrams-04.jpg Logic diagrams-01 copy.jpg Logic diagrams-03.jpg Screen Shot 2013-04-05 at 9.47.33 AM.jpg Screen Shot 2013-04-05 at 9.47.44 AM.jpg Concept 1 v2.jpg Sound and privacy space diagram LS-01.jpg Sound and privacy space diagram LS-02.jpg MetaBallColorAni Sarah Smaller.gif Concept 2 v1.jpg 1armschained3.jpg Group6-101.jpg Group6-102.jpg Group6-103.jpg Group6-104.jpg Group6-401.jpg Group6-animate.gif Group6-animate2.gif COMPONENT TEST AI.jpg Group6-compo2.jpg




Physical Systemization


Physical Realization - A deployable system which is anchored at the seams, with the planes composed of segmented pieces that can rotate/move; enabling the 'form' to change in 2.5D as well as from rectilinear to curvilinear. Red - Anchored Seams Grey - 'Limbs' The system thus may not have a fixed outer envelope, but the necessary anchorage is provided within, in the joints of the sub-envelope, like in vertebrae.




Presentation III

Hyperbody concept

Presentation24.jpg Presentation25.jpg Presentation26+.jpg Presentation27.jpg Presentation28.jpg Presentation29.jpg



Component Parameters

1. Storyline

2. fabrication Feasibility

3. Flexibility and Interactivity

4. Architectural Quality

     Function[user need cycles and Spatial Efficiency] and Form[Visual Spatial Quality]

5. Component Cycles

     Life Cycles

Fundamental Component Topologies

1. Flexible Material

2. Fixed Material - Mobilised

Metamorph 10.jpg Metamorph 1.jpg Tensegrity lamp 1.jpg Untitled-1.jpg 2.jpg 5.jpg


Presentation II

Hyperbody concept

Presentation21.jpg Presentation22.jpg Presentation23.jpg Presentation24.jpg Presentation25.jpg Presentation26+.jpg Presentation27.jpg Presentation28.jpg Presentation29.jpg


Process

LS SJR Prezzzentation-01.jpg LS SJR Prezzzentation-02.jpg LS SJR Prezzzentation-03.jpg LS SJR Prezzzentation-04.jpg LS SJR Prezzzentation-05.jpg LS SJR Prezzzentation-06.jpg LS SJR Prezzzentation-07.jpg LS SJR Prezzzentation-08.jpg


Geometrics - Different components

Group6-components aligned1.jpg Group6-aligned components.jpg Group6-overlapping.jpg Group6-height different components.jpg Group6-weaved.jpg Group6-geometry.jpg Group6-hamburg.jpg Group6-inspiration.jpg Group6-wall.jpg



Geometrics - Tensegrity

Fundamentals

1. Reasons for the choice of a Tensegrity Structure

Group6 Proto1 Snapshot.jpg


2. Bio-geomtry, efficiency and optimization


3. Panelling options - Rigid, Membrane and Pneumatic systems

Pan.jpg



Perception - Visual Infinity

Tensegrity Dimension 1 - Local Geometry

Surface TensegrityInfinity2.jpg Surface TensegrityInfinity5.jpg Surface TensegrityInfinity1.jpg




Perception - Spatial Infinity

Tensegrity Dimension 2 - Global Geometry

Spatial TensegrityInfinity2.jpg

Spatial TensegrityInfinity3.jpg

Spatial TensegrityInfinity1.jpg





Perception - Physical Infinity through Boundary Dissolution

Tensegrity Dimension 3 - Interactive Structure

BoundaryDissolution TensegrityInfinity5.jpg

BoundaryDissolution TensegrityInfinity1.jpg

BoundaryDissolution TensegrityInfinity3.jpg

A-Tensegrity.jpg

Orambra's Project

http://www.orambra.com/survey/~usingActuatedTensegrity/media/sterkACADIA_03.pdf




Perception - Virtual Infinity through Post Indexical Projections

Projection-Tensegrity.jpg



Shared Housing

Statistics of prospective inhabitants

Moded Page 1.jpg Moded Page 2.jpg








Concept

User2Apartment

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Group6 (6).jpg
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Text

Room perception

Perception Colour


1-lowcontrastwall.jpg

0 use of naturecolors from view.jpg

5- linke colors adjacent rooms.jpg


7 use cool colors makes room bigger.jpg

9 If you use prints, make them smaller.jpg

5- linke colors adjacent rooms.jpg

Avoid color contrasts in walls
Use colors of outer space in interior to decrease physical boundary
Use same colors for walls/floors in adjacent spaces
Use cool colors to make walls visually further away
If you use prints, make them smaller than usual --> maybe small components ?


Perception light

2 use natural light.jpg

Light1.jpg


Use as many natural lights as possible

Perception of furniture in a place


3 furniture with legs enlarge the room.jpg

8 Get rid of unneeded details.jpg

11 Use of mirrors.jpg

4- organise the storage efficient and store (further) away unneeded.jpg


Leave room between furniture and floor/wall
Use little details Use of mirrors Place storage where it belongs (put some stuf further away than others)


Environmental Housing


Natural environment 1.jpg Natural environment 2.jpg Natural environment 3.jpg Natural environment 4.jpg Natural environment 5.jpg Natural environment 6.jpg Natural environment 7.jpg Natural environment 8.jpg Natural environment 9.jpg

Natural environment 10.jpg




Perception - Visual Infinity

Fractal kaliedoscope 1.jpg Fractal kaliedoscope 2.jpg Fractal kaliedoscope 3.jpg Fractal kaliedoscope 4.jpg Fractal kaliedoscope 6.jpg Fractal kaliedoscope 7.jpg Fractal kaliedoscope 8.jpg




Perception - Spatial Infinity

Perception motion

Infinite.jpg Infinite2.jpg 15 open doors.jpg 100px 100px Infinite Fluidity 2.jpg Infinite Fluidity 3.jpg Infinite Fluidity 4.jpg Infinite Fluidity 5.jpg Infinite Fluidity 6.jpg

Infinite Fluidity 7.jpg



Perception - Virtual Infinity through Post Indexical projected Fluidity

Screen projection 1.jpg Screen projection 2.jpg Screen projection 3.jpg Screen projection 4.jpg

Screen.jpg



Perception - Physical infinity through Boundary dissolution

Surface dissolving.jpg



Personal tools