project06:Studio

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Contents

Presentation IV

Hyperbody concept

MetaBallColorAni Sarah Smaller.gif 1armschained1.jpg 1armschained2.jpg 1armschained3.jpg


Physical Systemization

Physical Realization - A deployable system which is anchored at the seams, with the planes composed of segmented pieces that can rotate/move; enabling the 'form' to change in 2.5D as well as from rectilinear to curvilinear.

Red - Anchored Seams

Grey - 'Limbs'

The system thus may not have a fixed outer envelope, but the necessary anchorage is provided within, in the joints of the sub-envelope, like in vertebrae.

Group6-101.jpg Group6-102.jpg Group6-103.jpg Group6-104.jpg

The referenced instance coupled with sliding systems or tensegrity chords may be used to realize it.

http://www.hoberman.com/portfolio/adaptiveshadingesplanade.php?myNum=2&mytext=Adaptive+Shading+Esplanade&myrollovertext=%3Cu%3EAdaptive+Shading+Esplanade%3C%2Fu%3E&category=&projectname=Adaptive+Shading+Esplanade



Presentation III

Hyperbody concept

Concept 1 v2.jpg COMPONENT TEST AI.jpg Concept 2 v1.jpg Concept 3 v1.jpg Presentation24.jpg Presentation25.jpg Presentation26+.jpg Presentation27.jpg Presentation28.jpg Presentation29.jpg



Component Parameters

1. Storyline

2. fabrication Feasibility

3. Flexibility and Interactivity

4. Architectural Quality

     Function[user need cycles and Spatial Efficiency] and Form[Visual Spatial Quality]

5. Component Cycles

     Life Cycles

Fundamental Component Topologies

1. Flexible Material

2. Fixed Material - Mobilised

Metamorph 10.jpg Metamorph 1.jpg Tensegrity lamp 1.jpg Untitled-1.jpg 2.jpg 5.jpg


Presentation II

Hyperbody concept

Presentation21.jpg Presentation22.jpg Presentation23.jpg Presentation24.jpg Presentation25.jpg Presentation26+.jpg Presentation27.jpg Presentation28.jpg Presentation29.jpg


Process

LS SJR Prezzzentation-01.jpg LS SJR Prezzzentation-02.jpg LS SJR Prezzzentation-03.jpg LS SJR Prezzzentation-04.jpg LS SJR Prezzzentation-05.jpg LS SJR Prezzzentation-06.jpg LS SJR Prezzzentation-07.jpg LS SJR Prezzzentation-08.jpg


Geometrics - Different components

Group6-components aligned1.jpg Group6-aligned components.jpg Group6-overlapping.jpg Group6-height different components.jpg Group6-weaved.jpg Group6-geometry.jpg Group6-hamburg.jpg Group6-inspiration.jpg Group6-wall.jpg



Geometrics - Tensegrity

Fundamentals

1. Reasons for the choice of a Tensegrity Structure

Group6 Proto1 Snapshot.jpg


2. Bio-geomtry, efficiency and optimization


3. Panelling options - Rigid, Membrane and Pneumatic systems

Pan.jpg



Perception - Visual Infinity

Tensegrity Dimension 1 - Local Geometry

Surface TensegrityInfinity2.jpg Surface TensegrityInfinity5.jpg Surface TensegrityInfinity1.jpg




Perception - Spatial Infinity

Tensegrity Dimension 2 - Global Geometry

Spatial TensegrityInfinity2.jpg

Spatial TensegrityInfinity3.jpg

Spatial TensegrityInfinity1.jpg





Perception - Physical Infinity through Boundary Dissolution

Tensegrity Dimension 3 - Interactive Structure

BoundaryDissolution TensegrityInfinity5.jpg

BoundaryDissolution TensegrityInfinity1.jpg

BoundaryDissolution TensegrityInfinity3.jpg

A-Tensegrity.jpg

Orambra's Project

http://www.orambra.com/survey/~usingActuatedTensegrity/media/sterkACADIA_03.pdf




Perception - Virtual Infinity through Post Indexical Projections

Projection-Tensegrity.jpg



Shared Housing

Statistics of prospective inhabitants

Moded Page 1.jpg Moded Page 2.jpg








Concept

User2Apartment

Group6 (1).jpg Group6 (2).jpg Group6 (3).jpg Group6 (4).jpg Group6 (5).jpg

Group6 (6).jpg
Group6 (7).jpg
Group6 (8).jpg
Group6 (9).jpg
Group6 (10).jpg

Group6 (11).jpg Group6 (12).jpg Group6 (13).jpg Group6 (14).jpg


Text

Room perception

Perception Colour


1-lowcontrastwall.jpg

0 use of naturecolors from view.jpg

5- linke colors adjacent rooms.jpg


7 use cool colors makes room bigger.jpg

9 If you use prints, make them smaller.jpg

5- linke colors adjacent rooms.jpg

Avoid color contrasts in walls
Use colors of outer space in interior to decrease physical boundary
Use same colors for walls/floors in adjacent spaces
Use cool colors to make walls visually further away
If you use prints, make them smaller than usual --> maybe small components ?


Perception light

2 use natural light.jpg

Light1.jpg


Use as many natural lights as possible

Perception of furniture in a place


3 furniture with legs enlarge the room.jpg

8 Get rid of unneeded details.jpg

11 Use of mirrors.jpg

4- organise the storage efficient and store (further) away unneeded.jpg


Leave room between furniture and floor/wall
Use little details Use of mirrors Place storage where it belongs (put some stuf further away than others)


Environmental Housing


Natural environment 1.jpg Natural environment 2.jpg Natural environment 3.jpg Natural environment 4.jpg Natural environment 5.jpg Natural environment 6.jpg Natural environment 7.jpg Natural environment 8.jpg Natural environment 9.jpg

Natural environment 10.jpg




Perception - Visual Infinity

Fractal kaliedoscope 1.jpg Fractal kaliedoscope 2.jpg Fractal kaliedoscope 3.jpg Fractal kaliedoscope 4.jpg Fractal kaliedoscope 6.jpg Fractal kaliedoscope 7.jpg Fractal kaliedoscope 8.jpg




Perception - Spatial Infinity

Perception motion

Infinite.jpg Infinite2.jpg 15 open doors.jpg 100px 100px Infinite Fluidity 2.jpg Infinite Fluidity 3.jpg Infinite Fluidity 4.jpg Infinite Fluidity 5.jpg Infinite Fluidity 6.jpg

Infinite Fluidity 7.jpg



Perception - Virtual Infinity through Post Indexical projected Fluidity

Screen projection 1.jpg Screen projection 2.jpg Screen projection 3.jpg Screen projection 4.jpg

Screen.jpg



Perception - Physical infinity through Boundary dissolution

Surface dissolving.jpg



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