project06:Workshop 6

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(WEB HOUSE: Interactivity)
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==WEB HOUSE: Interactivity==
 
==WEB HOUSE: Interactivity==
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depending on varying parameters of incident light, spatial and experiential needs. Over time, inference patterns are derived out of the memorized database of the inhabitant’s preferences/habits and inform these response-actuations.
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The panel boundaries anchor chords that slide through the rails defined in the edges. Incident parameters are sensed and the chords robotically mobilized, winding onto a spool in the railing joint. Thus in spite of the varying lengths demanded of them in various spatial configurations, they remain perfectly taught.
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INTERACTIVE BOUNDARIES: Division Densities
 
INTERACTIVE BOUNDARIES: Division Densities
 
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Revision as of 12:37, 8 March 2013




WEB HOUSE: A Non-Standard Habitat

The project explores the idea of a ‘re-territorialize-able’ space, in terms of a 3-Dimensionally reconfigurable volume with an interactive partitioning system.

Each apartment is composed hierarchically of organs that house activities, in turn composed of cells that are the component panels. The idea here is also to make a strong distinction between what activities are ‘reconfigurable’ and what are not. Services and storage emerge as what engage the user in a tedious re-assembly cycle a few times a day. On the other hand, activities like sleeping, working, relaxing may occur over separate time slots with little tedious ‘interaction’.



Geometric Division: Cell > Organ > Body


GROUP6 GeometricDivision-03.jpg
GROUP6 GeometricDivision-04.jpg

Exploded Components (Cells)

Group6-explode.gif


GROUP6 RenderingsFINAL.jpg

WEB HOUSE: Interactivity

depending on varying parameters of incident light, spatial and experiential needs. Over time, inference patterns are derived out of the memorized database of the inhabitant’s preferences/habits and inform these response-actuations. The panel boundaries anchor chords that slide through the rails defined in the edges. Incident parameters are sensed and the chords robotically mobilized, winding onto a spool in the railing joint. Thus in spite of the varying lengths demanded of them in various spatial configurations, they remain perfectly taught.


INTERACTIVE BOUNDARIES: Division Densities

GROUP6 InteractiveBoundaries-01.jpg


INTERACTIVE LIGHTING: Day Shading + Night LED's

Group6-AnimationLightingString.gif


Ecology Of Components


Fabrication and Assembly

Cells3.jpg


Robots in Motion - Animation







Spyder-Bot Detail Drawings


Group6 SECTION-A.jpg
Group6 SECTION-B-002.jpg Group6 PLAN.jpg

<iframe width="560" height="315" src="http://www.youtube.com/embed/Oufs5pOtTJQ" frameborder="0" allowfullscreen></iframe>




Protoyping: Physical Models


Prototype 01: Conceptual Model Purpose: To test the interaction of cords on different planes.

Group6 Proto1 Snapshot.jpg

DSC 0042.jpg

DSC 0039.jpg

Development

Group6 DiagramSarah.jpg


M62.gif


Prototype-Animation-tada.gif


Prototype Animation-02.jpg
Prototype Animation-03.jpg
Prototype Animation-04.jpg
Prototype Animation-05.jpg
Prototype Animation-06.jpg
Prototype Animation-07.jpg
Prototype Animation-08.jpg
Prototype Animation-09.jpg
Prototype Animation-10.jpg
Prototype Animation-09.jpg
Prototype Animation-08.jpg
Prototype Animation-07.jpg
Prototype Animation-06.jpg
Prototype Animation-05.jpg
Prototype Animation-04.jpg
Prototype Animation-03.jpg
Prototype Animation-02.jpg


Timecycle apartment.jpg

LS activity diagram.jpg

Group 6 - Scene 1.jpg

Group 6 - scene 2.jpg

M5.jpg

M4b.jpg

M3.jpg

M2.jpg

M1.jpg

M62.gif

Group6-try5.jpg

Group6-try6.jpg

Group6-try1.jpg

Group6-try3.jpg

Group6-try4.jpg

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