project03:Workshop 1
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+ | [[project03:Interactions|'''Interactions''']] | ||
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+ | [[project03:Performance|'''Performance''']] | ||
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+ | [[project03:Workshop 1|'''Workshop 1''']] | ||
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+ | [[project03:Workshop 2|'''Workshop 2''']] | ||
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+ | [[project03:Workshop 3|'''Workshop 3''']] | ||
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==Introduction== | ==Introduction== | ||
We research the possibilities for an interactive wall. | We research the possibilities for an interactive wall. |
Revision as of 19:51, 1 March 2013
Contents |
Introduction
We research the possibilities for an interactive wall. The conventional inner wall divides room in a static way. This static wall has some weaknesses which we can solve by making it interactive. These are the most important spatial developtments the interactive wall can make possible.
Spatial efficiency by Multi use of space; when we are in one room, we would like this room to be bigger. When we are in the other room, we want that other room to be bigger. An interactive wall could follow your movement and enlarge the room which you are currently using. Space is not statically connected to a room and a function, but it will follow the user.
Spatial efficiency by integrated furniture; we don’t use the furniture all the time. If we don’t use the furniture, it normally still takes in precious space. We can prevent this by making the furniture integrated in the wall, allowing the furniture’s to arise only when needed.
Spatial connection by integrated door; usually the wall is interrupted by a door, to make connection between different rooms possible. An interactive wall could make doors unnecessary by integrating it.
So we can define our concept as a moving interactive wall that makes multifunctional space, furniture and integrated doors possible.
References
Interactive wall by Armiko
Interactive wall by Andrew Payne
Concepts
concept 01:Scissor lift
concept 02:Group3 scissors 06.jpg
Connections
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