project06:Interactions
From multimod
(Difference between revisions)
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==Concept== | ==Concept== | ||
− | + | Sun, Sound, Light, Privacy | |
+ | The interactive components can provide location-specific | ||
+ | shading and gentle light filtration. They can also | ||
+ | buffer sound if fabricated from noise-absorbant materials. | ||
+ | Further, targeted shading can be controlled as well | ||
+ | as programmable night lighting in various colors. | ||
+ | |||
[[Image: Group6 Presentation Page 03.jpg |850px]] | [[Image: Group6 Presentation Page 03.jpg |850px]] | ||
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1. Establish the vertices of an equilateral triangle, the | 1. Establish the vertices of an equilateral triangle, the | ||
midpoints of its edges and its centroid. | midpoints of its edges and its centroid. | ||
+ | <br> | ||
2. Establish vector category A - form the edge midpoints | 2. Establish vector category A - form the edge midpoints | ||
− | to the centroid | + | to the centroid. |
+ | <br> | ||
3. Establish vector category B - form the vertices to the | 3. Establish vector category B - form the vertices to the | ||
− | centroid | + | centroid. The principle is that the vertices move along vector category B, as much as the edge midpoints move along |
− | The principle is that the vertices move along vector category | + | vector category A, as much as the centroid moves upwards along the z – direction. So a single slider controls all these translations. |
− | B, as much as the edge midpoints move along | + | <br> |
− | vector category A, as much as the centroid moves upwards | + | 4. Establish planar surfaces along the fold lines. |
− | along the z – direction. So a single slider controls | + | <br> |
− | all these translations | + | |
− | 4. Establish planar surfaces along the fold | + | ==Geometric Variants== |
+ | Variants in geometry were also tested. | ||
+ | Here, a new tessellation serves similar | ||
+ | functions with different behavior. | ||
[[Image: Group6 Presentation Page 10.jpg |850px]] | [[Image: Group6 Presentation Page 10.jpg |850px]] | ||
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1. Draft Surface to tessellate | 1. Draft Surface to tessellate | ||
+ | <br> | ||
2. Divide the surface into a triangulated pattern | 2. Divide the surface into a triangulated pattern | ||
Each triangle becomes a subsurface, to which | Each triangle becomes a subsurface, to which | ||
− | the single Panel script may be applied | + | the single Panel script may be applied. |
+ | <br> | ||
3. To control an incremental ‘swarm-like’ distributed | 3. To control an incremental ‘swarm-like’ distributed | ||
pattern of panel folding that may be based on variable | pattern of panel folding that may be based on variable | ||
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form a passageway large enough for humans, or Darth | form a passageway large enough for humans, or Darth | ||
Vadar. | Vadar. | ||
+ | <br> | ||
[[Image: Group6 Presentation Page 04.jpg |850px]] | [[Image: Group6 Presentation Page 04.jpg |850px]] |
Revision as of 12:10, 4 March 2013