WEB HOUSE: A Non-Standard Habitat
The project explores the idea of a ‘re-territorialize-able’ space, in terms of a 3-Dimensionally reconfigurable volume with an interactive partitioning system.
Each apartment is composed hierarchically of organs that house activities, in turn composed of cells that are the component panels. The idea here is also to make a strong distinction between what activities are ‘reconfigurable’ and what are not. Services and storage emerge as what engage the user in a tedious re-assembly cycle a few times a day. On the other hand, activities like sleeping, working, relaxing may occur over separate time slots with little tedious ‘interaction’.
Organization of Organs
Exploded Components (Cells)
WEB HOUSE: Interactivity
The animations here conceptually illustrate how the chords vary in density, position and luminosity, depending on varying parameters of incident light, spatial and experiential needs. Over time, inference patterns are derived out of the memorized database of the inhabitant’s preferences/habits and inform these response-actuations. The panel boundaries anchor chords that slide through the rails defined in the edges. Incident parameters are sensed and the chords robotically mobilized, winding onto a spool in the railing joint. Thus in spite of the varying lengths demanded of them in various spatial configurations, they remain perfectly taught.
INTERACTIVE LIGHTING: Day Shading + Night LED's
Ecology Of Components
Fabrication and Assembly
Spyder-Bot Detail Drawings
Protoyping: Physical Models
Prototype 01: Conceptual Model Purpose: To test the interaction of cords on different planes.